Note: FontForge now provides python scripting. If you are familiar with python that is probably a better choice. There is a lot of information available on python, I shan't repeat it. FontForge's own additions to python are documented here.
I try to keep things at a fairly elementary level, but this is not an attempt to teach programming.
Suppose you have a Type1 PostScript font (a pfb/afm combination) and you would like to convert it into a TrueType font. What would a script look like that could do this?
If you were doing this with the UI you would first File->Open the font and then File->Generate a truetype font. You do essentially the same thing when writing a script:
Open($1) Generate($1:r + ".ttf")
There is usually a scripting function with the same name as a menu command (well, the same as the English name of the menu command).
'$1' is magic. It means the first argument passed to the script.
'$1:r + ".ttf" ' is even more complicated magic. It means: 'take the first argument ($1) and remove the extension (which is probably ".pfb") and then append the string ".ttf" to the filename.'
The Generate scripting command decides what type of font to generate depending on the extension of the filename you give it. Here we give it an extension of "ttf" which means truetype.
Note that I make no attempt to load an afm file. That's because the Open command will do this automagically if it is in the same directory as the pfb.
So that's what the script looks like. To be useful it should probably live in a file of its own. So create a file called "convert.pe" and store the above script in it.
But to be even more useful you should add a comment line to the beginning of the script (a comment line is one that starts with the '#' character:
#!/usr/local/bin/fontforge Open($1) Generate($1:r + ".ttf")
Having done that type:
$ chmod +x convert.pe
This comment is not important to fontforge, but it is meaningful to the unix shell, as we will see in the next section.
Ok, now we've got basic script. How do we use it?
Well we can pass it to FontForge directly by typing
$ fontforge -script convert.pe foo.pfb
But if you added the comment above you can also type:
$ convert.pe foo.pfb
And the shell knows to call fontforge to process the script.
That's all well and good, but if you have lots of fonts to convert this might get tedious. So let's change our script so it will take lots of filenames which we can then process one at a time.
#!/usr/local/bin/fontforge i=1 while ( i<$argc ) Open($argv[i]) Generate($argv[i]:r + ".ttf") i = i+1 endloop
Here we have introduced the variables $argc
and
$argv
. The first is simple the number of arguments passed to
this script, while the second is an array containing all those arguments,
and $argv[i]
means the i'th argument passed.
Then we have:
i=1
This declares that we have a local variable called "i" and assigns it the value 1.
The while loop will execute all statements between the "while
"
keyword and the "endloop
" keyword as long as the condition (
i<$argv )
is true. In other words as long as there are more arguments
to convert the loop will keep going.
And we can invoke this script with
$ convert.pe *.pfb
Or something similar.
Now suppose that you wanted a script that could convert a truetype font to an opentype font as well as a type1 font to a truetype. Well let's make our script even more complex:
#!/usr/local/bin/fontforge i=1 format=".ttf" while ( i<$argc ) if ( $argv[i]=="-format" || $argv[i]=="--format" ) i=i+1 format = $argv[i] else Open($argv[i]) Generate($argv[i]:r + format) endif i = i+1 endloop
And this could be invoked with something like:
$ convert.pe --format ".ttf" *.pfb --format ".otf" *.ttf
So now we have a new variable, format
, which contains the type
of output we want to use from now on. We initialize it to truetype, ".ttf",
but if the user gives us an argument called "--format" (or "-format") then
we change the output to be whatever the user asked for.
We've introduced the "if
" statement here. This statement will
execute the statements between "if
" and "else
"
if the condition ( $argv[i]=="-format" || $argv[i]=="--format" )
is true, otherwise it will execute the statements between "else
"
and "endif
". The || operator means "or", so the condition is
true if $argv[i] is either "-format" or "--format".
We really should do some error checking to make sure:
format
variable
#!/usr/local/bin/fontforge i=1 format=".ttf" while ( i<$argc ) if ( $argv[i]=="-format" || $argv[i]=="--format" ) i=i+1 if ( i<$argc ) format = $argv[i] if ( format!=".ttf" && format!=".otf" && \ format!=".pfb" && format!=".svg" ) Error( "Expected one of '.ttf', '.otf', '.pfb' or '.svg' for format" ) endif endif else Open($argv[i]) Generate($argv[i]:r + format) endif i = i+1 endloop
Note that when we had a long line we broke it in two by using a backslash. Normally the end of a line marks the end of a statement, so we need the backslash to indicate the statement continues onto the next line.
Now that will produce a valid postscript font from a truetype one if we want... But we can improve on that conversion:
#!/usr/local/bin/fontforge i=1 format=".ttf" while ( i<$argc ) if ( $argv[i]=="-format" || $argv[i]=="--format" ) i=i+1 if ( i<$argc ) format = $argv[i] if ( format!=".ttf" && format!=".otf" && \ format!=".pfb" && format!=".svg" ) Error( "Expected one of '.ttf', '.otf', '.pfb' or '.svg' for format" ) endif endif else Open($argv[i]) if ( $order==2 && (format==".otf" || format==".pfb" )) SetFontOrder(3) SelectAll() Simplify(128+32+8,1.5) ScaleToEm(1000) elseif ( $order==3 && format==".ttf" ) ScaleToEm(2048) RoundToInt() endif Generate($argv[i]:r + format) endif i = i+1 endloop
By its nature a truetype font will contain more points than will a postscript font, but we can use the Simplify command to reduce that number when we convert from one format to another. Also PostScript fonts should have 1000 units to the em while TrueType fonts should have a power of 2 units/em (generally 2048 or 1024), so enforce these conventions. Finally TrueType fonts only support integral (or in some cases half-integral) coordinates for points.
Very few Type1 fonts have the full unicode range of accented characters. With FontForge it is fairly easy to load a Type1 font, add as many possible accented characters as the font permits (If the font does not contain ogonek, then FF won't be able to create Aogonek).
#!/usr/local/bin/fontforge Open($1) Reencode("unicode") SelectWorthOutputting() SelectInvert() BuildAccented() Generate($1:r + ".otf")
Adobe used to ship font packs containing a normal font and an "expert" font which included small caps, lower case numbers, etc. Now-a-days that should all be stuffed into one otf font with appropriate GSUB entries linking the glyphs.
#!/usr/local/bin/fontforge Open($1) MergeFonts($2) RenameGlyphs("AGL with PUA") SelectAll() DefaultATT("*")
See the page on scripting.