-
Why a font editor, aren't there enough fonts
already?
-
But Eeyore was saying to himself,
"This writing business. Pencils
and whatnot. Over-rated, if you
ask me. Silly stuff. Nothing in it
Winnie-the-Pooh
A.A. Milne
|
Well... no. Otherwise I wouldn't be writing this, and. more to the point,
there wouldn't be thousands of people downloading it every month.
I am often asked this question; to me it represents a misapprehension. You
wouldn't go up to a paintbrush maker and ask if he thought there were already
enough watercolor paintings. A font is a work of art and represents the
individual genius of its creator. It is no more redundant than a watercolor.
However, accepting the question at face value, here are my attempts to answer
it... er, pragmatically.
-
There are lots of latin fonts. There are far fewer greek, cyrillic, indic,
thai, chinese, japanese, korean, unicode...
-
There aren't many good quality free fonts available.
-
Researchers into old writing systems often need to design their own fonts
-
Even for latin, traditionally each new style of art and architecture has
an associated style of fonts. New fonts are always being created to reflect
the esthetics of the times.
-
Computer font technology is constantly changing. A font-format that was useful
10 years ago may not be so now.
-
Even if you are satisfied with the fonts that do exist they may not be complete
-
Missing ligatures
-
Missing accented glyphs
-
No matching cyrillic or greek glyphs
-
Everybody wants a font of his/her own handwriting.
-
Playing with fonts is fun.
FontForge has uses beyond simply creating and modifying fonts. It can convert
from one format to another. It can extract information from the font file.
Or it can simply show you what the font looks like without having to install
it.
-
Why did I write it?
-
Why not?
The Phantom Tollbooth
Juster
|
-
Because it was fun
-
Because MacroMedia stopped development on Fontographer, and Fontographer
was lacking features that I wanted.
-
To learn
For a more complete description see the
FontForge history page.
-
Why do I give it away?
-
-
Because I approve of free software and hope that the availability of good
products on a good operating system will encourage people not to use proprietary
systems.
-
Because programming is a lot more fun than marketing and giving things away
is easier than selling them.
-
Because I'd have to spend more time doing QA if I sold it (and QA isn't much
fun).
-
Why doesn't it use the native MS Windows or Mac windowing
system?
-
-
FontForge is not a commercial product and is not bound by the constraints
of the market.
-
Doing that port doesn't interest me.
-
I don't have time nor do I have the skill to take that task on.
-
I'd like to encourage people to use Linux/unix
Of course, if I were to use either gtk or qt
some of the difficulties of porting would vanish. But unfortunately I don't
like either of those widget sets.
Now... if you would like to do the port, that would be wonderful.
I encourage you to do so.
-
Why is FontForge based on a non-standard widget
set?
-
I wanted a widget set that would handle Unicode reasonably well. In particular
I thought support for bidi text was important for hebrew and arabic typography.
As I was unaware of any widget sets that did that, I wrote my own.
I also wanted a widget set where I could actually figure out whether the
checkbox was checked or not checked. In far too many cases my eyes can't
work out which is which... (Ironically the most frequent complaint I get
is from people who can't tell whether my checkboxes are checked. I don't
know what to make of that).
I realize now that that there are essentially two free widget sets that are
far better at unicode support than mine. These are
QT and
gtk. I'm still not using either because:
-
Converting from one set of widgets to another is tedious. And people send
me bugs which distract me.
-
If I spend my time doing that conversion I won't be making FontForge more
functional.
-
QT is written in C++, and, as I explain
below, I don't like C++, so that's out.
-
The more I look at gtk the less I like it.
-
The support for images is atrocious (which is odd, since it was written for
gimp):
-
There is no support whatsoever for client side bitmaps (and I want to support
bitmap fonts)
-
Colors are ordered RGB in color tables for index images, but BGR for 24bit
color images
-
No simple support for transparent images without resorting to full RGBA images,
which is a bit of overkill when I want to draw a simple bitmap.
-
There is no overarching format for images, so I can't have an image which
itself knows whether it's bitmap, index or truecolor.
-
Fixing these was possible, but it involved a lot of very low level work on
my part -- and I only know how to do that work on X.
-
I find the file chooser dialog really ugly. And it's so complex I can't figure
out how to modify it to make it look nice (by my standards, that is).
-
I also can't figure out how to modify the file chooser to make it behave
the way the fontforge's file chooser currently behaves (popup windows showing
FontNames as you move the mouse over fontfiles, a pull down list of recently
used files attached to the filename input box, etc.)
-
gtk+2 doesn't run natively on Mac OS, and the only people porting gtk to
the mac seem to be working on gtk-1
-
Many of the widgets I want to use have been deprecated. Sometimes I can't
figure out what replaces them, sometimes I am forced to used a far more complex
widget instead.
-
So I tend to wrestle with it for a while and then decide than my current
widgets are better after all.
-
I did get a limited version of fontforge running under gtk. I would be greatful
if someone else would choose to extend and maintain it.
-
Why isn't FontForge written in C++ (or Why C++
is not my favorite language)?
-
I've been a little surprised to be asked this question, I had not realized
my choice of language needed justification, but it appears to do so...
Basically because I don't find object-oriented practices helpful in most
cases, because I find C++ far too complex and badly designed, and because
I can't debug it easily.
-
I grew up with SIMULA and dabbled with SmallTalk and found after a few years
that there were very few problems where an object oriented approach seemed
natural to me. In most cases it just seemed to impose unneeded complexities
on the problem.
-
The semantics of a C++ program cannot be specified. The compiler is free
to generate temporaries as it wishes. In C this is not a problem, but in
C++ the creation of a temporary can involve calling a constructor and a
destructor which may have untold side-effects. I find this frightening.
-
The order of execution of external constructors is unspecified. I have seen
many inexplicable bugs caused by this
-
I find it extremely difficult to debug C++. Stepping through a statement
often involves many unexpected procedure calls (some of which are inlined
and not obvious). This distracts from my main purpose in debugging.
-
Finally I find the language badly specified and too complex. Its various
concepts do not fit well together. Each compiler seems to do things slightly
differently.
I first met C++ in about 1981 when it was called C with Classes. I wrote
the C++ front end for Green Hills Software's compiler suite from 1987 to
1994 and I tracked each new version of the language from 1.1 to ANSI.
Each version added new features which did not sit well with the old ones.
Each version was badly specified. The reference implementation was wildly
different from the specification. For example the behavior of virtual functions
inside constructors was not specified until version 2 of the language and
since this behavior was different from naive expectations this caused bugs.
My favorite confusion occurred in (I think it was) the version 2.1 specification
where on one page, within a few paragraphs, the following two sentences occurred:
"Unions may contain member functions." and "Unions may not contain member
functions.".
The above are my personal opinions based on my experience and explain why
I do not use C++. Your opinions probably differ, few people have spent
5 years writing C++ compilers.
-
Why do I release FontForge with the BSD license
and not GPL?
-
I just don't like GPL. It's partly prejudice, partly real.
I don't like forcing restrictions on people.
I'm giving away fontforge, so I do.
The BSD license says "Don't sue
me, and include my copyright notice if you use my code" and that's all I
care about.
Perhaps I am naif, but I don't believe that anyone is going to start selling
fontforge. Why would they? It makes no sense for someone to try to sell what
I give away freely. If they add functionality to fontforge, then that's a
different matter, but in a sense they aren't charging for fontforge, they
are charging for the code they have added to it. It would be annoying if
someone did that, a bit rude in my eyes, but I'm not going to say "no".
Now someone might take a small piece of fontforge and use it in something
else. That doesn't bother me. I know that some of my OpenType code has been
snagged by some TeX packages. And I have snagged code for generating checksums
from some other packages.
I rather like helping other people. And people have helped me.
-
Why does FontForge load libraries at run time rather
than being linked with them?
-
I dislike dependencies. The fewer the better.
I hate when I download a package and discover it won't work unless I download
half a dozen other packages (which, in their turn may demand that I download
yet more packages).
I want to download a package and just have it work.
So I try to write as much code myself as I can and release it all together
in a lump and not force people to wander all over the web looking for disparate
parts.
When I can't figure out how to do something myself I will use an external
library if I must. Even then I will try to insure that fontforge will run
if the library is not present on a system. When I release a binary package
I don't want to have to release 32 packages per host depending on the possible
presence or absence of 5 different libraries. But I also don't want to force
someone to install a library that s/he will never use just to get fontforge
to start.
If a user will never look at an svg glyph then they don't need to install
libxml2. If the user will never import a jpeg image (and there's really no
reason to want to do that) then they don't need to install libjpeg.
Instead, the binaries I release will try to load a library dynamically (dlopen)
when they need it and not before. This will also speed up starting
fontforge. If the library is on the system then all is happy and nice. If
the library is not, then that functionality is lost -- but the rest of fontforge
continues to work.
-
Why is there no future roadmap for FontForge?
-
TYSON:
I'm not bewildered, I assure you I'm not
Bewildered. As a matter of fact a plan
Is almost certainly forming itself in my head
At this very moment. It may even be adequate.
The Lady's not for Burning
Christopher Fry
|
Mostly because I don't thnk that way. I don't plan things out, I have a vague
idea where I want to go and I explore in that direction.
Consider python scripting. I decided to add python to fontforge. I found
that meant it became easier to design a mechanism so users could create their
own scripts to add import/export file formats. And then startup scripts,
and scripts when certain standard "events" happened. And then I could allow
users to define their own menu items. And then I figured out how to add fontforge
to python (as opposed to the reverse). And now I realize that there is no
reason I couldn't define a set of c-bindings so that people could call fontforge
as a library from within C programs. And who knows where that will lead --
if anywhere.
Each stage means I can see a little further, and go a little further, and
then see a little more.
And often ideas will come from users, someone will ask for functionality
I had not thought of.
I did maintain such a page for a while. I found that half the things I wrote
never happened, and most of the time I didn't bother to update the page.
I'd forget about it. It was dull. Far better to do that to simply
speculate on what I might do were I not speculating.
So don't ask me what will happen next, because I don't know either. It's
an adventure. We'll just have to wait and see.
-
Does working on FontForge provide the same kind of pleasure
as working on pots or baking bread?
-
From
an interview with Open
Source Publishing, done at
LGM2007
I like to make things. I like to make things that -- in some strange definition
are beautiful. I'm not sure how that applies to making bread, but my pots
-- I think I make beautiful pots. And I really like the glazing I put onto
them.
It's harder to say that a font editor is beautiful. But I think the ideas
behind it are beautiful in my mind -- and in some sense I find the
user interface beautiful. I'm not sure that anyone else in the world does,
because it's what I want, but I think it's beautiful.
And there's a satisfaction in making something -- in making something that's
beautiful.
And there's a satisfaction too (as far as the bread goes) in making something
I need. I eat my own bread -- that's all the bread I eat.
So it's just -- I like making beautiful things.
-
Is it legal to modify a font? Is it ethical?
-
Many current fonts are based on the work of great designers from centuries
past -- so reusing other people's designs has a long history. On the other
hand, no matter what the law, it is clearly unethical to steal the work of
a living designer.
Legal matters vary from country to country (and perhaps within countries).
You really should consult a lawyer for a definitive answer. Here are some
guidelines:
Look at the license agreement you received with the font and see what it
has to say on this issue.
TrueType (and OpenType and potentially CID-keyed fonts) have a field in the
OS/2 table called FSType which allows the font designer to place restrictions
on what other people can do with the font. If this field prohibits modification
fontforge will ask you to make sure you have an agreement with the font designer
which supersedes this field.
My understanding of US law (but check with a lawyer before relying on this)
is that:
-
There is minimal legal protection for font designs. Ages ago some legal figure
claimed "The alphabet is public." This meant a type design could not be
copyrighted.
However (I'm told) a designer may register (with the government) for a design
patent which protects the design for 14 years (if granted). I don't believe
it can be renewed, but I may be wrong.
Registering for a patent is an expensive and time-consuming process and is
often outside the ability of a small design firm. As far as I know the law
has never been tested in the US so the protection may be questionable.
-
Font programs (such as a postscript or truetype font file, but not
a bitmap font file) may be copyrighted. This means the design itself is not
protected, but the mechanism for creating it is.
-
Font names may be trademarked.
My understanding is that in the UK:
-
There is something called a "design right" which is somewhat like a copyright
and protects a design for 5 years. A designer may also register the design
with the government up to 5 times to extend this protection to 25 years.
Throughout the EU:
-
There are EU design rights. I'm not sure about the specifics of these, nor
how they interact with country specific laws (as the British design rights
above).
In Canada:
-
Font designs may be registered as "industrial designs" for a limited time
(~15 years)
I would welcome any additions or corrections here, as well as info on the
laws governing fonts in other countries. There is a
thread on typophile which discusses
this.
There is a good summary at the
font embedding
website.
-
What is a 12 point font? (What measurement
of the font determines the point size?)
-
A font is
12 points high if the distance between the baselines of two adjacent lines
of (unleaded) text is 12 points.
The pointsize is not based on the sizes of any of the glyphs of the font.
Back when fonts were made out of metal, the pointsize of the font was the
height of the metal slugs used for that font.
In some sense this is not a very good measure of the size of a font (some
fonts may allow more room for accents or ascenders or descenders than others
meaning that the height of the actual glyphs will be smaller).
There is also a measurement scheme based on the x-height of the glyphs.
In England and the US a point has traditionally meant the pica point
(1/72.27th of an inch), while in Europe the point has been the
didot point (1/67.54th of an inch). The Europeans have a slightly
larger point, but the glyphs of English and European fonts appear the same
size. English does not use accents (except in very rare cases) while most
European languages do, and the slight increase in the size of the point allows
more room for accents.
(Of course now most Europeans are probably forced to use the pica point by
their desktop software, while most computer fonts now contain accented glyphs,
so the distinction and the reason for it may have vanished).
-
How do I set the line spacing on a font?
-
It depends on the kind of font you are generating, the operating system under
which you are running, and luck.
-
For Type1 fonts there is no way to set the line spacing. Applications will
often take the values specified in the font's bounding box and use those
to set the line spacing. This is a really bad idea on their part, but it
is common practice.
-
For True/Open Type fonts the answer is complicated.
-
On the mac
The line spacing is set by the ascender and descender values of the 'hhea'
table. These in turn are set to the bounding box values of the font. Not
a good choice. You can control these values from
Element->Font
Info->OS/2->Metrics.
-
On windows
Line spacing is supposed to be set to the Typo Ascent/Typo Desent values
specified in the OS/2 table. And these in turn are supposed to sum to the
emsize. (FontForge sets these values to the ascent/descent values you specify
for your font). Unfortunately most windows applications don't follow this
rule, and instead base linespacing on the Win Ascent/Descent values of the
OS/2 table. These values are supposed to specify a clipping region for the
font (not line spacing). The clipping region should be as big as the font's
bounding box, but in some cases needs to be bigger. Again these may be set
from Element->Font
Info->OS/2->Metrics.
(The clipping region should be bigger than the bounding box if a GPOS lookup
could move a glyph so that it extended beyond the bounding box (mark to base
is likely to cause problems). I'm not sure how this applies to cursive
positioning in Urdu where GPOS lookups can make lines arbetrarily tall)
MicroSoft has added a redundant bit to the OS/2 table, which essentially
tells applications they should follow the standard and use the Typographic
linespacing fields. This bit is called UseTypoMetrics in OpenType, and in
FontForge it is available as Element->Font Info->OS/2
->Metrics->Really Use Typo Metrics.
-
On linux
I don't know that there is a general consensus. An application will probably
use one of the above methods.
Actually this is not a very useful question any more. Modern fonts tend to
have several different scripts in them and the different scripts may have
different line spacing requirements. Even within one script there may be
differences (English uses no (or extremely few) accented letters, while most
other European languages use accents, thus English could be set more densely
than German).
Instead of having one global measurement which controls the line spacing
for all uses of the font, it is better to have more specific measures which
control the line spacing dependent on conditions. The OpenType
'BASE' table does this. It allows
you to specify extent data depending on script, language and active feature
(for example, a 'mkmk' feature might increase the line spacing). I don't
know whether any applications actually make use of these data
-
How big will my glyphs be?
-
Unfortunately this seemingly simple question cannot be answered. Your glyphs
may be any size. Outline glyphs may be scaled and even bitmap glyphs will
be different sizes depending on the screen resolution.
Suppose instead that you have an outline font that you draw at 12 points.
Then we can answer the question.
Suppose you have a dash glyph that is 500 internal units long, and the font
has an em-size of 1000 units. Then your glyph will be 500/1000 * 12 = 6points
long. On a 72 dpi screen this will mean the dash is 6 pixels long.
What are em-units? (internal units?)
When you create your font you can use
Element->Font
Info->General to provide an em-size for your font. This is the sum
of the typographic ascent and descent (in the days of metal fonts, the height
of the metal slugs, the baseline to baseline distance). Generally the em-size
will be 1000 or 2048. This gives you the number of internal units (also called
em-units) used to represent em.
Within fontforge outline glyphs are displayed using the coordinate system
established here. See also the
section on em-units in the
overview.
-
What's a good license to use on an open source
font?
-
Many fonts have been released under one of the licenses designed for open
source programs --
see the Open Source
Initiative list of approved licenses -- but these generally do not meet
the specific needs of font designers. I know of two licenses specifically
produced for fonts:
The GNU General Public License
is also often used.
-
Minimum requirements
-
This depends heavily on what you want to do. FontForge is mainly limited
by memory (though screen real estate can be a problem too)
-
If you are interested in scripts with no more than few hundred simple glyphs
(like the latin alphabet) then 192Mb is more than enough.
-
If you are doing serious editing of CJK fonts then 512Mb is on the low end
of useablity.
FontForge requires a color (or grey-scale) monitor -- black & white will
not suffice.
-
Why does FontForge use so much memory?
-
Fonts are generally stored in a very compact representation. Font formats
are designed to be small and easily rasterized. They are not designed to
be edited.
When it loads a font FontForge expands it into a more intuitive (well intuitive
to me) format which is much easier to edit. But is much bigger.
It would probably be possible to rewrite FontForge to use a more efficient
memory representation. But this would be an enormous amount of work and doesn't
interest me.
Sfd files are large because they are an ASCII representation of this same
expanded format. They weren't designed to be compact but to be legible.
See also: My system keeps crashing because FontForge keeps
running out of memory. What can I do about it?
-
How do I install the fonts once I've made
them?
-
Well it rather depends on what system you are working on, and what type of
font you've got:
-
Unix & X
-
-
Outline fonts and fontconfig
-
Many programs now use fontconfig to find fonts (including fontforge). To
install a font for fontconfig, simply copy the file into your ~/.fonts directory.
-
Bitmap fonts, and vanilla X11 installs
-
I'd suggest that you look at the
linux
font HOWTO file, and the
font
deuglification HOWTO as good starting points. But I'll run over the
highlights
Essentially you designate one (or several) directories as a "font directory".
You move your fonts to that directory. You build up certain data structures
that X needs, and you tell X to include this directory in your font path.
Sadly different versions of X and the X font server use slightly different
conventions. You may need to alter these procedures a bit.
For example, if you want to install a bdf font called frabnuts-13.bdf
then you might:
$ mkdir my_fonts
$ mv frabnuts-13.bdf my_fonts
$ cd my_fonts
$ bdftopcf frabnuts-13.bdf >frabnuts-13.pcf
$ mkfontdir
$ xset fp+ `pwd`
and your fonts should be installed. After that, whenever you start X you
need to remind it of where your fonts live, so you should add
$ xset fp+ /home/me/my_fonts
to your .xsession (or equivalent).
If you want to install postscript fonts
You should generate them as postscript binary (.pfb) files, then move both
the .pfb and the .afm file into (one of) your font directory(ies) and run
type1inst
in it.
type1inst will probably complain that your font doesn't have a foundry and
will probably get the encoding wrong. You can either:
-
Ignore it and nothing bad will happen
-
Manually edit fonts.scale after running type1inst to fix these entries
-
Make your font's Copyright be reasonable, and then edit type1inst and add
your foundry (directions for this are in type1inst itself)
If you want to install truetype fonts
You move the .ttf file into your font directory and run mkttfdir and
mkfontdir.
(mkttfdir
has a small problem with fonts created by FontForge, it will almost invariably
complain that it doesn't recognize the foundry. You can safely ignore this,
but if it bothers you then add a line to ttmkfdir.c at 936
{ "PFED", "FontForge"
},
Some versions of X (ie, those shipped by redhat) rely on the x font server
to do font work rather than the X server itself. You may need to use chkfontpath
to add your new directory to the font server's font path (rather than xset
fp).
You may also need to insure that the font directory (and all its parent
directories) are readable to world. (the font server runs as a non-privileged
user)
I haven't seen anything that says X supports opentype fonts yet,
but since freetype does (and I think X's rasterizer uses freetype) then X
might support them too. Installing them will require manual editing of
fonts.scale though (mkttfdir uses freetype1 which doesn't support otf files).
That sounds really confusing. I apologize, I'm not a good writer and there
are too many choices in configuring X...
-
KDE
-
(I don't know KDE very well, so take my experience with a grain of salt)
Under KDE there is a tool called
kfontinst
which is supposed to do all the configuration work for you. I was only able
to get it to work as root and had to reconfigure my system to follow its
conventions, but once that was done it installed X fonts quite handily. I
never did figure out how to get it to install ghostview fonts. (I experimented
with version 0.9.2)
-
TeX
-
TeX has its own (platform independent) system for installing fonts. I've
described my experiences so far
elsewhere in this
document.
-
Windows
-
You install truetype fonts on windows by dropping them into the \Windows\Fonts
directory on your machine. You may need to set the execute permission bit
on the font before installing it.
Do NOT generate the font directly into
\Windows\Fonts, this doesn't seem to work (at least on under
my XP machine). You must generate the font into another directory and drag
& drop it to \Windows\Fonts .
If you want to use type1 fonts you will need to install adobe type manager
and follow its instructions.
If you want to install opentype fonts then on old systems (before windows
2000, I think) you need to install ATM, on more recent systems opentype should
work the same way truetype does.
-
Macintosh OS 9
-
Oh dear. The mac sticks fonts into resource forks and wraps them up in its
own headers. Mac fonts aren't compatible with anybody else's. FontForge can
create a resource fork if it wraps the font up in a macbinary encoding. See
the following question for more information.
I've also written some
utilities designed to convert from one format to another and they may
prove useful.
University
of Oregon has some links that might be helpful.
Once you've converted your fonts you just drop them into the System Folder
and they should be available after that.
-
Macintosh OS X
-
On OS/X fonts should be placed either in the top-level Library/Fonts directory
(By default
/Mac OS X/Library/Fonts/
), in the System/Library/Fonts
directory, or in the user's appropriate fonts sub-directory
(~/Library/Fonts
).
Either a resource font (unwrapped from its macbinary wrapper) or a dfont
may be used. You can also use straight ttf and otf files (ie. the same file
you might use on Unix or MS).
As far as I can tell the old NFNT bitmap resources do not work on my OS 10.2.
If you want to use bitmap fonts wrap them up in a ttf file or an sfnt. However
if you want to use a Type1 resource font, you must generate a (useless) bitmap
font and install them both.
-
Why won't FontForge's fonts install on some
MS Windows machines?
-
Do NOT generate a font directly
into the \windows\fonts directory. Generate the font into a different directory
and then use windows drag and drop to install the font. (Windows appears
to do magic when it moves the font into that directory).
Recently (2009) a windows security patch decided that fonts with a 'name'
table bigger than 5K were insecure and refused to install them. Frequently
this is caused by having the full text of a license included in the font.
I am told that fonts produced by old versions of FontForge will not install
on Windows 2000 (and XP) systems.
I believe this problem is fixed now (as of 20-Oct-2003). If you have an older
version please upgrade.
If you are copying a font from another machine make sure the execute bit
is set in the permissions of the font file (I don't know how to do this with
the Windows UI, under cygwin you say $ chmod +x foo.ttf
-
How do I edit fonts from my macintoy?
-
-
Mac OS/9 (or less)
-
Traditionally the macintosh has stored fonts in the resource fork of files
(after about OS/8.5 I believe the mac also supported bare .ttf files). This
causes problems for any machine other than a mac, because the very concept
of a resource fork is lacking.
There are several programs whose job it is to store all of a macintosh file
in one package that can be manipulated on other systems (mac binary and binhex
are the most common). FontForge knows how to read both of these formats and
can extract a postscript or truetype font from either. FontForge can also
create fonts in macbinary format (I see no reason to support both output
formats, and macbinary is slightly simpler).
So to edit a font on your mac:
-
Find the file in the System Folder:Fonts folder
-
Copy the file over to your unix machine
-
Use Fetch and specify macbinary format
-
Or use some tool like binhex which can create the file directly
-
Open it in FontForge
-
Edit it
-
Save it back in macbinary format
-
Copy it back to your mac
-
Fetch will automatically undo the macbinary wrappers and make it be correct
-
Or various other tools can unwrap it.
-
Drop it back into your system folder (where it is automagically moved to
Fonts)
Note: make sure you either replace the original font files,
or that you rename the font within fontforge and (for postscript fonts) that
you give it a new unique id. See the Font
Info dlg.
Caveat: A postscript font is useless on a macintosh unless
it is accompanied by at least one bitmap font. If you generate a postscript
font make sure you also generate an NFNT as well (this has the FOND).
Caveat: The mac is picky about the filename used to contain
a postscript file. It is based on the postscript font name but suffers a
transformation. Don't try to rename this file. Basically the rules are (see
Adobe
Technical Note 0091):
-
The fontname is broken into chunks where each chunk starts with a capital
letter.
-
The first chunk may have four lower case letters following the initial capital
-
Subsequent chunks may only have two lower case letters following the capital.
-
Non-letter glyphs (or at least hyphens) vanish.
So TimesBold => TimesBol, Helvetica-BoldItalic => HelveBolIta,
NCenturySchoolbook => NCenSch
-
Mac OS/X
-
On Mac OS/X you can run FontForge
directly (if you've got X11
installed). OS/X has several font formats, some fonts are stored in the
old format (see above), while others are stored as data fork resources. The
data fork font files generally have the extension ".dfont". On a Mac FontForge
is able to edit both formats directly. OS/X also supports normal .otf and
.ttf font files.
Mac OS/X does not seem to support the old NFNT bitmap format, but it still
requires that a bitmap font in NFNT format be present before it will use
a resource-based postscript font. (It is probably not the NFNT resource which
is required, but the FOND which goes along with it. But I'm not going to
write something to produce a bare FOND resource -- nothing else does either).
-
How do I create a mac font family? (How do I get
the mac to group my fonts so that the italic and bold styles work)?
-
I am told that in 10.6 the prefered method of grouping fonts is to use ttc
files, prior to 10.6 ttc files didn't work (well) and the prefered method
was to produce mac font families.
-
Snow Leopard (10.6) and after
-
First open all the fonts that make up your family in fontforge.
Then choose File->Generate TTC
This should be simpler than the old method.
-
Leopard (10.5) and before
-
For the Style menu in most mac applications to work on your fonts, you must
create a font family. You do this with the
File->Generate Mac
Family command.
All the fonts in a family must have the same Family name (See the
font info dialog). Font Families
are handled rather differently under Carbon (the old font handling mechanism
used in OS 9) and under ATSUI (on OS/X).
Under Carbon, the font family is limited by the design of the Mac 'FOND'
resource, which reflects the computer font technology of the early 1980s.
Modern computer fonts often have variants that can't be expressed in it.
FONDs support any combination (except one containing both Extend and Condense)
of the following styles:
-
Bold
-
Italic
-
Condense
-
Extend
-
Underline
-
Shadow
-
Outline
Mac FONDS do not support "Black", "DemiBold", "Light", "Thin" or
"Extra-Condensed" variants.
Under ATSUI, on the other hand, a family seems to consist of all fonts in
a given resources file which have the same FamilyName.
In order that a family be useful under both systems, Apple appears to place
several FONDs inside such a font file. Each FOND contains a sub-family of
related fonts. The 'FOND's appear to be distributed as follows:
Suppose you have a family of fonts with the following styles:
Regular, Bold, Italic, Bold-Italic, Condense, Condense-Italic, Oblique, Light,
Light-Italic, Black
Then you should create a font family with the styles that the FOND does support,
which in this case would be
Regular, Bold, Italic, Bold-Italic, Condense, Condense-Italic
For each of these use
Element->Font
Info->Mac to set the FondName field to the font's family name.
Change the fondname of the other styles, so that the Oblique style has Oblique
in the fond name, the two Light styles have Light in the fond name, and so
on. Set the Mac Style
on the "Light" variant of the font to be Regular (everything unselected)
and set the style of the "Light-Italic" variant to be "Italic" -- that is,
forget about the "Light", the FOND can't handle it, that's why we moved it
into its own FOND.
Having done this setup, the Generate
Mac Family command should be able to put all the fonts into appropriate
FONDs, and then place all the FONDs into one file, which the Mac should interpret
correctly.
-
Why doesn't ATM work on my (mac) fonts?
-
Insure that the font has an encoding of Macintosh Latin when you generate
it.
This is really a limitation on ATM's part and there's nothing FontForge can
do about it.
If you generate a font with an encoding other than Macintosh Latin, then
the Mac's default behavior is to force the postscript font to have a Macintosh
Latin encoding. There is a mechanism to turn this behavior off, but if it
is turned off then ATM won't work at all.
-
How do I edit fonts on MS windows?
-
See the MS Windows install instructions.
-
Why don't my fonts work on windows?
-
Here's one possibility: Windows sometimes (and I don't know when) insists
on having a name for the font in the appropriate language (ie. a Japanese
entry for a SJIS font). Try going to
Element->Font Info->TTF
Names and adding a set of strings for your language.
Another possibility is discussed
here.
-
When I load an otf or a type1 font most of my
references have been replaced by inline copies. How do I get my references
back?
-
It is very difficult to figure out old references when loading postscript
fonts. Instead FontForge has a special command,
Edit->Replace With
Reference, that will search for potential reference candidates in the
font and replace them with references.
-
Does FontForge read in the old kerning information
from fonts?
-
This question needs to be broken down into cases:
-
TrueType and OpenType fonts
-
Yes. The kerning information is stored in either the 'kern' or 'GPOS' tables
of these fonts and FontForge can read them (Apple has made a number of extensions
beyond the original truetype spec, FontForge can read these too).
-
PostScript Type1 fonts anywhere other than the Mac.
-
The kerning information is not stored in a Type 1 font file. Instead it is
stored in a file with the same filename as the font file but with the extension
".afm". When FontForge reads a PostScript font it will check for an associated
afm file, and if found will read the kerning information from it.
-
PostScript Type1 fonts on the Mac.
-
No. Again the kerning information is not stored in the font file (it is stored
in a bitmap font file), but on the mac it is impossible to guess what name
to use for the associated bitmap file, and FontForge does not even try.
See the info below on how to load kerning from a
FOND.
-
AFM and TFM files.
-
FontForge can read kerning information directly from these files and apply
those data to a font. See the
File->Merge Feature
Info menu command.
-
Mac resource files containing FOND resources.
-
The mac stored kerning information in the FOND resource
associated with a bitmap font (it is not stored in the file with the postscript
font). If you wish kerning data for a mac postscript font, you must find
a font file containing a bitmap font with the same family and style as the
postscript. FontForge can read kerning information directly from these files
and apply those data to a font. See the
File->Merge Feature
Info menu command.
-
Adobe Feature files
-
Adobe has a textual representation for OpenType features and lookups, and
fontforge can read these files with the
File->Merge Feature
Info menu command.
-
How do I convert from one outline format
to another?
-
The simple answer that will work if you want something quick is:
-
File->Open
-
Element->Generate Fonts
-
to generate the desired output.
If you are converting from one PostScript format to another (pfb to otf,
for example) that's all you need to do. If you are converting between PostScript
and TrueType, you can improve matters if you do a little more work.
Converting from TrueType (quadratic splines, ttf files) to PostScript (cubic
splines, otf and pfb files):
-
File->Open
-
Element->Font
Info->Layers
-
Check <*> All layers cubic
-
[OK]
-
Edit->Select->Select All
-
Element->Simplify->Simplify
-
Hints->Auto Hint
-
Element->Generate Fonts
Converting from PostScript (cubic splines, otf and pfb files) to TrueType
(quadratic splines, ttf files):
-
File->Open
-
Element->Font
Info->Layers
-
Check <*> All layers quadratic
-
[OK]
-
Edit->Select->Select All
-
Hints->AutoInstr
-
Element->Generate Fonts
-
How do I convert from one bitmap format to
another?
-
This is also easy, open a bitmap font, and then use
Element->Generate Fonts to generate
the desired output.
-
How do I convert from an outline format to a
bitmap format?
-
Load the outline font. Then use
Element->Bitmaps
Available to generate bitmap strike(s) of the appropriate size(s). This
process is called rasterization, at small pixel sizes it is difficult for
a computer to do well. You might be advised to examine the results of the
rasterization in the bitmap window
(with Window->Open Bitmap
Window), and possibly fixup the bitmap as you go. Then when done select
Element->Generate Fonts, turn
off outline font generation (unless you also want an outline font, of course),
and select the desired bitmap format.
-
How do I convert from a bitmap format to an outline
format?
-
Unless you have a very large bitmap font (such as a TeX font) the following
procedure will not produce good results.
-
Before you do anything else make sure you have either the
potrace or autotrace programs
installed on your system
-
Create a new font
-
Use the File->Import
command to import your bitmap font into this new font
-
Be sure to check the
[] Into Background
checkbox
-
Edit->Select->Select All
-
Element->Autotrace
-
Element->Add Extrema
-
Element->Simplify
At this point you will probably want to look at your outline glyphs and clean
them up.
-
File->Generate Fonts
-
Converting from Apple's Advanced Typography to
OpenType
-
There are a number of similarities between the results achieved by these
formats, but the overlap is not total. Most conversions will lose some
information.
The simple answer is that this is pretty much automatic. You load an apple
font, and then Generate an equivalent font with the [*] OpenType checkbox
checked in the Options dialog.
FontForge will convert any non-contextual features where Apple's feature/setting
matches an OpenType feature. (This includes non-contextual ligatures even
though they live in a contextual format). For more information see the section
on this interconversion.
-
Converting from OpenType to AAT
-
Again this is mostly automatic. Load an OpenType font, and Generate an equivalent
font with the [*] Apple checkbox checked in the Options dialog.
FontForge is capable of converting some contextual OpenType tables to AAT.
Non-contextual features which match an Apple feature/setting will be converted
too. For more information see the section on this
interconversion.
-
How do I make FontForge use hint substitution?
-
It happens automagically.
Or you can control the place where hint sets change by selecting a point
and choosing Element->Get
Info->Hint Mask.
-
How do I make FontForge use flex hints?
-
It happens automagically. FontForge will generate flex hints in situations
where it is appropriate to do so. You don't need to do anything. If flex
hints are used then the necessary subroutines will be added to the font.
If they are not needed then the subroutines will not be added.
-
How can I tell if it is going to use flex hints?
-
If you want to see whether FontForge is going to use flex hints, turn on
the UpdateFlex preference item and open
a view on the glyph. FontForge displays a green halo around the center point
of a flex hint.
-
My glyphs are all perfectly hinted, why do some stems
have different widths (or appear fuzzy, or fade away completely)?
-
Both PostScript and TrueType require that glyphs be drawn in a clockwise
fashion. Some rasterizers don't care. But other rasterizers will have
difficulties with counter-clockwise paths and produced stems of different
widths when they should be the same, or fuzzy stems, or even nothing at all.
The solution to this is to run Element->Correct Direction on all your
glyphs before generating a font.
But sometimes the poor rasterizer just can't do the right thing...
-
How do I set a particular bit in the OS/2 table (or any
other)?
-
FontForge does not do this, but I have written a companion program,
mensis (Latin for: "to or for, by, with
or from tables") which gives you bit access to tables. It provides both UI
and scripting access.
-
What's an sfd file?
-
This is FontForge's own format. It a text file, which means it is large but
readable to a human (OK, by a determined human). It only uses ASCII characters
which means it should not be distorted by old mail programs if sent around
the internet (it's a registered MIME type
application/vnd.font-fontforge-sfd
).
An overview of the format.
-
FontForge's grey background distresses me. How do
I change it?
-
The general mechanism is discussed on the X
Resources page.
Here are some combinations
you might try.
-
The fonts FontForge uses in its GUI are too small (too
big) how do I change them?
-
The X server does not have a good idea about screen resolution, and when
fontforge asks it, the answer is often wrong. The result is that ff may use
fonts that are too small (potentially too big too, but no one has complained
about that one yet). You can tell fontforge the true screen size by adding
a line like
Gdraw.ScreenWidthInches: 14.7
Gdraw.ScreenWidthCentimeters: 37.3
to your ~/.Xdefaults
file (The general mechanism is discussed
on the X Resources page). If the GUI
fonts are still too small you can lie about the screen size. If you claim
the screen is smaller (in inches or centimeters) than it actually is, ff
will use a bigger font.
-
How do I mark a font as monospaced?
-
You don't. Just insure that all the glyphs in the font have the same width
and then FontForge will automatically mark it as monospaced for you. (If
you mark it as monospaced incorrectly some rasterizers will give strange
results).
If you want to set a font's panose values yourself
(Element->Font
Info->OS/2->Panose) then set the Proportion field to Monospaced.
This is necessary but not sufficient to mark the font as a whole as monospaced.
If you are unsure whether all the glyphs in your font have the same advance
width use Element->Find
Problems->Random->Check Advance.
When I say "all glyphs" I really mean all glyphs. Even glyphs which
unicode says should be 0 width must have the same width as everything else.
MicroSoft suggests that GPOS be used to do accent combination (etc.) and
then change the advance width on any marks (accents) to be 0.
-
How I do tell fontforge about a new
encoding
-
First ask yourself if you really need a new encoding? If you are using OpenType
or TrueType fonts you can usually get by with the standard unicode encoding.
But if you really need a new one here is a rough idea of what to do:
Figure out what your encoding looks like. Often this will involve searching
around the web to find an example of that encoding. For instance if you want
a devanagari encoding you might look at
a
site which shows the ISCII encodings
These encodings only show the top 96 characters, presumably the others are
the same as US ASCII. Look at the images and figure out how they map to unicode
(or more precisely what the appropriate postscript names are for those
characters).
Create a file (call it "Devanagari.ps" in this case). It should start with
a line:
/Devanagari {
This tells FontForge that the encoding is called "Devanagari", then follow
this with a list of all the character names (preceded by a slash). We start
with ASCII which starts with 32 .notdef characters, then space, etc.
/Devanagari {
/.notdef
/.notdef
...
/.notdef
/space
/exclam
/quotedbl
...
/braceright
/asciitilde
/.notdef
...
/.notdef
/uni0901
/uni0902
...
/uni096F
}
Now load this file into FontForge's list of encodings with Encoding->Load
Encoding, and then apply it to whatever fonts you want.
-
How do I add a glyph with a new name?
-
Let's say you wanted to add a "dotlessi" glyph to an ISO-8859-1 font (this
encoding does not include dotlessi). There are two ways to approach the problem:
-
Bring up
Encoding->Add Encoding Slots...
Type in the number of extra glyphs you want (probably 1)
Press OK
Scroll down to the end of the font and find the new slot
Select it
Bring up Element->Glyph Info
Type your new name into the Unicode Name
field (in this example
you'd type in dotlessi
)
Press the Set From Name
button
Press OK
Now draw a dotlessi in the glyph.
-
Bring up
Encoding->Reencode->ISO-10646-1
Bring up View->Goto
Type in dotlessi
Press OK
Now draw the dotlessi glyph in the selected glyph slot
Bring up Encoding->Reencode
again
Change the encoding back to whatever it was
-
Why does FontForge give some of my glyphs the wrong
name?
-
FontForge's naming conventions are those specified in
Adobe's
glyph naming conventions, and, unfortunately, there are some problems
here (generally for compatibility with old encodings). I am aware of the
following issues:
-
Delta
-
is assigned to U+2206, "INCREMENT" rather than U+0394, "GREEK CAPITAL LETTER
DELTA", probably because Increment was part of the old MacRoman encoding.
-
Omega
-
is assigned to U+2126, "OHM SIGN", rather than U+03A9, "GREEK CAPITAL LETTER
OMEGA".
-
mu
-
is assigned to U+00B5, "MICRO SIGN", rather than U+03BC, "GREEK SMALL LETTER
MU", probably because Micro Sign was part of ISO-Latin1 and MacRoman
-
omega1
-
Unicode calls this glyph "GREEK PI SYMBOL". It looks like an omega though.
-
Tcommaaccent, tcommaaccent
-
are assigned to U+0162,U+0163 "LATIN CAPITAL/SMALL LETTER T WITH CEDILLA",
rather than U+021A,U+021B "LATIN CAPITAL/SMALL LETTER T WITH COMMA BELOW",
probably because of a confusion in the early Unicode spec.
-
dotlessj
-
is assigned to U+F6BE (in the private use area) rather than U+0237 "LATIN
SMALL LETTER DOTLESS J", because Adobe saw the need for a dotlessj glyph
before Unicode did and assigned a slot in the private use area. Then in 4.1
Unicode added the glyph to the standard.
-
Is it safe to use non-integral coordinates?
-
FontForge allows you to edit with non-integral coordinates. Many font editors
don't and some have wondered if the use of non-integral coordinates will
it distort their fonts when they are rasterized?
The answer depends on the font format and how you save the font.
TrueType fonts can only express integral coordinates. When FontForge creates
a TrueType font it will round all coordinates to integers. This rounding
will introduce a slight distortion in the curve.
PostScript (type1, PostScript OpenType, type2, etc.) fonts can express
non-integral coordinates in the font format -- but it takes a lot more space
in the font file. Type1 fonts tend to take more space to express this than
type2 (opentype) fonts. By default FontForge will round to int on these as
well, BUT you can change that in the Generate Options dialog.
If your font is rounded then there will be some distortion. If it is not
rounded there should be no distortion. In PostScript fonts it should be safe
to use non-integral coordinates provided you turn off rounding when you generate
the font. The font file will be bigger, but more accurate.
If you feel you need more accuracy in TrueType you can change the em-size
to 8096.
You can do this on PostScript Type1 fonts too, however, there are some
applications which assume that all OpenType postscript fonts have an em-size
of 1000, so it is best not to do this for OpenType output.
-
Why isn't my Open Type font much smaller than the
.pfb file?
-
This is probably because you didn't round to int before saving the font.
FontForge will save the font using fixed point numbers which take up a lot
more space than normal integers.
-
What's the difference between OpenType and
PostScript (or TrueType) fonts?
-
Both PostScript and TrueType define a file format and a glyph format. OpenType
uses the TrueType file format with a PostScript glyph format (actually OpenType
includes the TrueType glyph format as well, but the OpenType definition says
such fonts should still be called TrueType fonts so I ignore that aspect).
The PostScript used in OpenType is slightly different from that used in .pfa
and .pfb files. pfa/b files are Type1 fonts while OpenType uses Type2 fonts.
Type2 is almost a superset of Type1 with a few minor changes and many extensions.
Adobe's subroutine based extensions to Type1 (flex hints, hint substitution,
counter hints) have been added to Type2 as direct instructions.
OpenType can also include additional information (see
below) that allows for the layout of complex scripts
(Arabic, Indic, etc.) as when as support for glyph variants and other aspects
of fine typography.
-
What is the difference between AAT (Apple Advanced
Typography) and OpenType?
-
Both of these are extensions to the basic TrueType font which can contain
information for laying out complex scripts (like Arabic or Indic scripts)
as well as support for glyph variants and other aspects of fine typography.
They use totally different internal formats for the more complex aspects
of this task, formats which have different expressive powers so that neither
format can be converted to the other without the possibility for some loss
of information. I discuss this in greater detail
-
Why does a font, which worked fine under 10.3 fail
on Mac 10.4 (Tiger)?
-
With Tiger (Mac OS/X.4) Apple added some support for OpenType. Some OpenType
features are converted (at runtime) into AAT features. This is good, but
not all features have corresponding Apple feature/settings, and not all lookups
can be converted (conditional lookups cannot be). Unfortunately if a font
contains both OpenType and AAT features Apple now ignores the AAT features
(or so I have been told). The result is that AAT features, which presumably
work, will not be used, while OpenType features, which are not completely
supported and so won't work, are used instead.
-
After I generate a font and quit, why does FontForge
ask if I want to save the font? I didn't change anything.
-
There are two reasons why this might be happening.
-
Even though you haven't changed anything in this session, FontForge may need
to (re)generate hinting information on one or several glyphs (if, for example
those glyphs have been changed (in an earlier session) but no hints have
been generated for them since). These new hints will mark the font as changed.
-
If your font has an XUID field in the Font Info, then FontForge will increment
the final number in the XUID each time a postscript font is generated --
and this also counts as a change. (Why does FontForge do this? Because Adobe
says it should. A minor annoyance, but it avoids some problems with font
caching when you change an old version of the font for a new one).
-
Why doesn't TeX work with my fonts?
-
I'm a total novice with TeX. I am told that TeX (or some part of the TeX
chain, dvips perhaps) expects fonts to be encoded in TeX base Encoding --
sometimes called "Adobe Standard" by the TeX docs, but it isn't it's TeX
base. So if you are having printing problems, missing glyphs, etc. try changing
the encoding of your font to TeX Base (Go to Element->Font Info, select
the Encoding tab, select TeX Base from the pulldown list).
-
Why doesn't FontForge let me edit an '.mf'
file?
-
As Knuth said "(the problem with WSYWYG is that...) What you see is
all you get." FontForge suffers from this.
Let us take a simple example. Suppose we have a point defined by
top1y2 = CapHeight
And the user tries to drag point 2 to a new y location. How should FontForge
interpret this? It could:
-
Change
CapHeight
-
Change the width of pen 1
-
Change the equation to something like:
top1y2 = CapHeight - 30
-
Or to something like:
top1y2 = (CapHeight +
XHeight)/2
-
Or to half a dozen other things.
So FontForge's method for moving a point around is ambiguous. And I haven't
been able to come up with any reasonable way for disambiguating it. Suggestions
are welcome (but there's no guarantee they'll be implemented).
-
Why does my window get iconified when I want
to minify the view?
-
Some window managers (gnome-sawtooth for one) steal meta (alt) clicks from
FontForge. So you can't use meta-middle-click to minify a glyph, you have
to use the View menu->Zoom Out instead.
-
Why isn't there a character named "mu" in my greek
font?
-
Adobe was thinking more of backwards compatibility than sense when they assigned
the names of the greek letters in their unicode encoding. Thus the name "mu"
refers to the Micro Sign (U+00B5) and not to the letter mu. They also assigned
Delta to Increment, and Omega to Ohm Sign.
Adobe has also decided that the character at U+03D6 (said by the Unicode
consortium to refer to "GREEK PI SYMBOL") should be named "omega1", when
"pi1" seems more appropriate.
-
Why doesn't Edit->Copy copy glyph names as
well as glyph info?
-
Firstly because I believe that any attempt to copy a glyph's name will almost
certainly be better done by defining a custom
encoding.
Secondly because most of the time you don't want the name copied.
Thirdly because it is esthetically better that copy should only work with
data and not meta-data.
HOWEVER... enough people have asked this question that I've enabled a mode
in Edit->Copy From->Char
Name which allows you to change the default behavior.
-
Why does Edit->Paste complain about name
duplication?
-
Because you have Edit->Copy From->Copy Metadata checked. Uncheck it.
-
What on earth are cidmap files and should I care about
them?
-
Some background:
When postscript was invented every glyph in a font was given a name, and
an encoding which was specified by a 256 element array mapping character
codes to names.
Then they started thinking about CJK fonts (and perhaps Unicode), which have
huge glyph sets, and coming up with reasonable ASCII names for 10,000 glyphs
was a) a waste of space, b) fairly meaningless.
So then adobe created CID-keyed fonts which have no glyph names and no encodings.
Every glyph has an index (a CID), which is just a number, and this is sort
of treated as a name. Then external to the font is an additional resource
(a cmap) which provides the encoding for the font (and can support really
grungy encoding schemes like SJIS), by mapping a sequence of input bytes
to a CID.
Adobe provides certain standard cmap resources (ie. one for SJIS, one for
JIS, one for Extended Unix whatever). Because these files are fairly painful
to write Adobe has assigned standard meanings to CIDs so that everyone can
use the same cmap file. -- Well actually there are 5 or 6 different standards,
Japanese (JIS208), Japanese (JIS212), Korean, Chinese (Hong Kong, Taiwan),
Chinese (Mainland, Singapore), Identity (Unicode) -- So CID 1 might be space,
CID 2 might be "!", CID 935 might be "Katakana ka", etc.
My cidmap files just give me a mapping between Adobe's CIDs and Unicode.
This allows FontForge to know what glyph it is working on. If they aren't
present things should work ok, but FontForge would fill the font view with
"?" rather than the appropriate glyph. And FontForge wouldn't be able to
reencode the font into Unicode or anything else.
So the cidmap files are only useful for people working on CID keyed CJK fonts.
So many europeans/americans won't need them.
-
Does the simplify command lose accuracy?
-
Yes it does.
But not much.
It is designed to replace a set of splines with another spline that nowhere
differs from the original by more than one unit in the local coordinate
system.
If this level of accuracy is not good enough then (In the outline view):
-
Edit->Select->Select All
-
Element->Transform->Transform
-
Scale Uniformly: 1000%
-
OK
-
Simplify
-
Element->Transform->Transform
-
Scale Uniformly: 10%
-
OK
This will replace a set of splines with a spline that differs from the original
by no more than .1 unit.
-
How does FontForge convert a cubic spline into
a quadratic spline for truetype?
-
Again this can involve a loss of accuracy.
First FontForge checks to see if the spline happens to be a quadratic already
(this would happen if you'd just read in a truetype font, or if a miracle
occurred when you generated the spline).
Otherwise FontForge will divide the original spline into smaller chunks and
try to find a set of quadratic splines that differ from the cubic by no more
than one unit anywhere. (Once you have picked two end-points and know the
slope at those end-points there is only one quadratic spline possible between
the two).
-
How does FontForge convert a quadratic spline
into a cubic (when reading truetype)?
-
This is easy since any quadratic spline can already be represented as a cubic,
it will just happen that the cubic term is always 0.
Probably the control points will no longer be at integral coordinates and
there will be some loss of precision when they are saved in a cubic format.
-
Why does fontforge say "Error loading dynamic library"
when trying to import an image file?
-
FontForge depends on certain dynamic libraries to load images. It does not
check for the existance of these libraries until you actually try to load
an image. If the library has not been installed on your system it will give
the above error (and fail to load the image).
The Dependencies
section of the main page describes how to find these libraries.
If the libraries are installed and you still get this message try setting
your LD_LIBRARY_PATH variable to the directory containing the library in
question (On the mac this is DYLD_LIBRARY_PATH).
-
Why does fontforge say "EPS file is too complex
to be understood"?
-
(Well because it is a misquotation of Shakespeare, and how could I pass that
up? Much Ado About Nothing, V . i. 217)
Most programs which load eps files treat them as black boxes. They will read
the file into memory and output it, unchanged, to a postscript printer.
Unfortunately FontForge cannot do this. FontForge needs to understand and
then convert the eps file into a simpler format (fonts can use far fewer
operations than an eps file). So unlike most programs FontForge must interpret
each eps file -- but interpretting all of PostScript is a huge job and ff
is limited in what it understands. Sometimes it will find a file it can't
handle.
-
Importing glyphs from Inkscape
-
(Taken from the OSPublish
blog and rewritten by Dave Crossland)
How to design a glyph in Inkscape so it can readily be imported into fontforge.
-
Open Inkscape
-
From the File menu, select Document Properties.
-
Set units to pixels (px) and document dimensions to 1000 x 1000, click OK
Or if your font has a different number of units per em use that, but
1000 is fontforge's default)
-
Set a horizontal guide at 200px
-
Draw a glyph - the hardest part! :-)
-
Save the drawing as an SVG file
-
Open FontForge
-
From the File menu, select Import, chose SVG, find your drawing, click OK
-
From the Element menu select Transform, set the Y value to -200, click OK
-
How do I set the default glyph of a font?
-
If the glyph named ".notdef" contains some splines (but no references) then
it will be used as the default glyph (that is the glyph used when an unencoded
glyph is called for).
Except that in a OpenType font (that is, a PostScript OpenType font), the
.notdef glyph is not used for the default glyph, instead the "space" glyph
is. (Don't look at me, I didn't write the spec.)
-
I loaded a ttf font, made a few changes and generated
a new font. The changed glyphs don't look anywhere near as nice as the originals.
Why?
-
When FontForge reads in a truetype font it saves all the hinting (instructions)
that were present in the original. But if you change a glyph in any significant
way those instructions are no longer valid (they depend intimately on the
details of the outlines), so FontForge removes them when you make a change.
The result is that changing a glyph with FontForge will degrade its appearance
in most truetype fonts (not all, some have no hints).
FontForge can generate truetype instructions for you itself, but you must
ask it to do so -- use the Hints->AutoInstr command.
-
I generated an opentype font and windows wouldn't
install it. Why not?
-
Unfortunately Apple and MicroSoft (and Adobe) do not agree on the proper
format for open and truetype fonts. FontForge has a check box on the Generate
Font Options dialog labelled [] Apple. Make sure this is checked when you
are generating a font for the mac. Make sure this is not checked when generating
a font for Windows (and probably for unix too, though unix tends to be less
picky).
The major differences I've stumbled onto so far are:
-
The postscript name entry in the NAME table.
(I am told that this is actually an error in Apple's version of the spec,
and the behavior of the Mac matches that of Windows).
-
The names of the tables containing bitmap fonts
-
The way scaled references are stored
-
And the tables containing advanced typographical features are completely
different
-
I have a truetype font with opentype tables, but windows
displays the "TT" (truetype) icon and not the "O" icon. Why?
-
As far as I can tell Windows will mark a truetype font with the "O" icon
if that font contains a 'DSIG' (Digital Signature) table. FontForge does
not produce digital signatures (I think they are of negative utility, and
anyway I don't know how to create them).
However, it is possible to ask
FontForge to create a 'DSIG' table which contains no signatures. That
seems enough to make windows happy.
-
What do all the different font names mean?
-
When
Element->Font Info
opens it shows a Names pane with several
different fields. Why are there so many and what do they all mean?
The Names pane contains names used in PostScript fonts. There is also a
TTF Names
pane which contains a similar set of names used in
sfnts (an sfnt is a font file format which includes truetype, opentype, and
a number of more obscure font formats).
A font may be PostScript wrapped in an sfnt. In this case it can have both
a set of PostScript names, and a set of sfnt (ttf) names. Those names could
be different (that's usually not a good idea, but they could be).
The "name for humans" is the name traditionally associated with a font. It
might be something like "ITC New Century Schoolbook Italic #4". It's a string
which applications can use to display when they want humans to know what
the font is.
The fontname exists because PostScript is a programming language and this
is the name used to identify the font within PostScript. It has
restrictions on the characters which may be in the name (no spaces is the
biggest. but it also can't look like a number, no parentheses, etc.) and
on the length of the name. It might look like "ITCNewCenturySchoolbook-Italic".
The family name is the name of a family of related fonts. In the above example
"ITC New Century Schoolbook" would probably be the family name.
"Base Filename" isn't really a name associated with the font itself. It's
just there to make your life easier when using fontforge. When you generate
a font, ff will pick a default filename for you (you can always change it,
of course, but it is handy if the default name is the one you want to use).
Normally the default name will be just the fontname with an extension added
(ITCNewCenturySchoolbook-Italic.ttf). But sometimes people want a different
name for the default, perhaps just NewCentSchlBk-Ital.ttf. This lets you
do than.
So it controls the default FILENAME for the file containing the font, and
does not directly relate to anything in the font itself.
The weight string is something like "Bold", "Black", "Thin", etc. It does
not include other stylistic variations (you would not put Italic or Condensed
here).
The copyright string should be self-explanatory.
In addition to the "Names" pane of Font Info, there is also a TTF Names pane.
In many ways this is a duplicate of the Names pane but with some differences.
It is used to specify names for sfnts.
Here you have
-
Family
This corresponds to the PostScript Family
-
SubFamily
Vaguely like the weight field, but takes all stylistic varients not just
weight.
This might be "Bold", "Italic", "Bold Italic", "SemiBold", "Condensed",
...
Whatever is appropriate for your font.
-
Fullname
This corresponds to the "Name for humans"
-
Copyright
Generally FontForge will set all these fields appropriately (ie. same as
in the Names pane). If you don't like the name ff chooses you can disassociate
it from the PS name by right clicking on the entry and choosing from the
popup menu.
Further complicating things, there are fields
I don't really understand why these are needed, but MicroSoft thinks they
are. As far as I can tell they should (in most cases) be the same as Family
and SubFamily above, and should therefore be omitted.
CID fontname should be ignored unless you are building a CID keyed font (which
usually means you are working on a CJK font).
Compatible Fullname
Is another name I don't see the need for. I think it should be the same as
Fullname, and should be omitted.
TTF Names may be specified in more than one language and writing system.
The entry which is translated most frequently is SubFamily. So for an Italic
font, you would have an English entry "Italic", and perhaps
-
French, Italique
-
German, Kursiv
-
Dutch, Cursief
etc.
-
I looked at kaiu.ttf or mingliu.ttf and the outlines
looked nothing like the correct glyphs. What's wrong?
-
Some truetype fonts (kaiu and mingliu are examples) do not store the correct
outline. Instead they rely on using the instructions to move points around
to generate the outline. The outline does not appear to be grid-fit at all,
just positioned. FontForge will not process the instructions as it reads
the font. In most fonts this would be the wrong thing to do, and I don't
know how I could tell when it needs to be done...
-
When I use Element->Build->Build Accented
Glyph to build one of the Extended Greek glyphs (U+1F00-U+1FFF) FontForge
picks the wrong accents. Why?
-
For some reason Unicode has unified greek and latin accents even though they
don't look at all alike. When FontForge follows the simplistic unicode
definitions it will probably pick a latin accent for greek glyphs. Fortunately
Unicode also contains code points for the greek accents starting around U+1FBD,
if you fill these code points with the appropriate accents then FontForge
will use these rather than the latin accents.
-
When I use Element->Build->Build Accented Glyph
to build accents over "u" or "y" I get the accent over one of the stems not
centered on the glyph. Why?
-
One of your stems is a little taller than the other. FontForge centers accents
over the tallest point on the glyph. If there are several points with the
same height, then an average is used.
If you make all your stems be the same height then the accent should be properly
centered.
-
Why does ttf2afm crash on FontForge ttf files?
-
I don't know. The ttf2afm that was distributed with my redhat 7.3 linux certainly
did crash. When I downloaded the source from
pdftex
area of ctan and built it (with debug) the resultant program did not crash.
Therefore I believe this is a bug in ttf2afm and that bug has been fixed.
The afm files produced by ttf2afm don't conform to
Adobe's
specifications.
-
My system keeps crashing because FontForge keeps running
out of memory. What can I do about it?
-
Buy more memory?
If you are editing large fonts, FontForge may run out of memory. All too
often when FF runs out of memory, the kernel will crash rather than report
an error condition. FontForge does check for failure to allocate and attempts
to free up some chunks of memory when the system returns an error -- I've
never seen this code activated though.
FontForge does provide a mechanism which might help you avoid this. FontForge
generally wastes a lot of memory keeping undoes around. You can clear undoes
associated with a glyph with the Edit->Remove Undoes command. You can
also limit the number of undoes that will be stored with each glyph with
the File->Preferences->Editing->UndoDepth.
-
Why is FontForge so unstable?
-
I don't bother much with doing QA. This is a problem. I don't enjoy doing
it, and no one is paying me to do it, so little gets done.
If you would like to volunteer to do
QA let me know
(this is a public mailing list). It's a thankless job, but important!
-
Why does FontForge look ugly under Xgl/Compiz?
-
I haven't the foggiest idea, but I'm told you can fix it by setting:
XLIB_SKIP_ARGB_VISUALS=1
for FontForge.
-
Why don't I talk at conferences?
-
Because I have nothing to say.
TYSON:
I'm not
To be found. I'm fully occupied elsewhere.
If you wish to find me I shall be in my study.
You can knock, but I shall give you no reply.
I wish to be alone with my convictions.
Good night. [Exit]
The Lady's not for Burning
Christopher Fry
|